About the Challenge
The NEA Foundation and Microsoft – US Partners in Learning want to know your best idea for how interactive technology and game-based learning can improve teaching and learning.
According to Kids and Gaming 2011, the latest report from The NPD Group, 91 percent of kids ages 2-17 (approximately 64 million) play electronic games in the U.S., nearly a 10 per cent increase from 2009.The challenge for educators is how to harness this powerful tool.
Here’s how it works:
- A proposed solution must effectively incorporate game-based learning.
- Open Innovation Portal registrants can also review, comment, and vote.
- At the end of the review period, up to 10 solutions will receive $1,000 cash award from the NEA Foundation.
- The solutions selected will be shared by the NEA Foundation and Microsoft – US Partners in Learning via multiple outlets.
Important dates
- Submission Period:
- Start: Jan 23, 2012 09:00 AM EST End: Mar 05, 2012 11:00 PM EST