The October 2012 Library of Congress Digital Preservation Newsletter is now available

The October 2012 Library of Congress Digital Preservation Newsletter is now available. http://www.digitalpreservation.gov/news/newsletter/201210.pdf In this issue: *Find out how you can help define levels of digital preservation *Reflections on CurateCamp processing *Read about three individuals who are working on the preservation of video games *Learn about the difference between domains and subdomains in web archiving …

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The Cultural Heritage and Data Storage Communities Come Together

A couple of weeks ago, I had the opportunity to attend the Designing Storage Architectures for Digital Collections meeting, or the storage meeting for short. Why is this annual meeting a highlight for many of my colleagues here at the Library? Because it zeros in on the critical data storage challenge cultural heritage organizations face …

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Personal Digital Archiving Outreach at the 2012 National Book Festival

We had a great time talking with hundreds of people at the National Book Festival about some simple steps to preserve digital memories.  This is the third year in a row we have been at the festival, and we continue to hear stories about the challenges people face in managing their personal and family collections. …

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Developing a Health and Medicine Blogs Collection at the U.S. National Library of Medicine

The following is a guest post from Christie Moffatt an archivist in the History of Medicine Division and Program Manager of the Digital Manuscripts Program at the National Library of Medicine and Jennifer Marill, Chief of the Technical Services Division for NLM. The National Library of Medicine has a mandate to collect, preserve and make accessible the scholarly …

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Yes, The Library of Congress Has Video Games: An Interview with David Gibson

Video games represent one of the most difficult challenges for digital preservationists. Created for a diverse array of hardware and software platforms, rife with rights issues, and as expressive creative works objects which one hopes to attend to the highest levels of artifactual qualities. Despite being one of the most challenging forms of content, there …

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Exhibiting Video Games: An interview with Smithsonian’s Georgina Goodlander

For this installment of Insights, the National Digital Stewardship Alliance Innovation Working Group’s ongoing series of interviews, I talk with Georgina Goodlander, the Web & Social Media Content Manager for the Smithsonian American Art Museum and Exhibition Coordinator for the Museum’s  The Art of Video Games exhibition. There are already some nice interviews exploring the subject …

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Born Digital Minimum Processing and Access

The following guest post from Kathleen O’Neill, Archives Specialist in The Library of Congress Manuscript Division continues our series of posts reflecting on CurateCamp Processing. Meg Phillips’s earlier post on More Product, Less Process for Born Digital Collections focused on developing minimum standards for ingest and processing with the goal of making the maximum number …

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Digital Cultural Heritage DC Meetup Launched

I had the pleasure of joining a number of colleagues at the inaugural meetup for Digital Cultural Heritage DC last night.  The informal group bills itself as a monthly gathering for those “working to acquire, preserve, steward, provide access to, exhibit and interpret digital cultural heritage,” and “a great opportunity for networking with others from …

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